<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-27941273</id><updated>2011-04-21T15:52:12.515-07:00</updated><title type='text'>Echo Worklog</title><subtitle type='html'>The Worklog following the production progress of the Echo Suite.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://echoworklog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://echoworklog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Adam</name><uri>http://www.blogger.com/profile/18073657181263705953</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://i36.photobucket.com/albums/e33/Oolite/80255dc6.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-27941273.post-6656278560840375057</id><published>2007-07-01T12:34:00.000-07:00</published><updated>2007-07-01T12:40:05.657-07:00</updated><title type='text'>Woman Turntable</title><content type='html'>Having my hand in making a statue, i quite like the figure and the pose i got on this model, so i'm quite happy.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;a style="left: 0px ! important; top: 0px ! important;" title="Block this object with Adblock Plus" class="abp-objtab visible ontop" href="http://www.youtube.com/v/Upo99t6kEjs"&gt;&lt;/a&gt;&lt;a style="left: 0px ! important; top: 15px ! important;" title="Block this object with Adblock Plus" class="abp-objtab visible ontop" href="http://www.youtube.com/v/Upo99t6kEjs"&gt;&lt;/a&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Upo99t6kEjs"&gt;&lt;embed src="http://www.youtube.com/v/Upo99t6kEjs" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;If the video is not playing, be patient, its recently been uploaded.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27941273-6656278560840375057?l=echoworklog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://echoworklog.blogspot.com/feeds/6656278560840375057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27941273&amp;postID=6656278560840375057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/6656278560840375057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/6656278560840375057'/><link rel='alternate' type='text/html' href='http://echoworklog.blogspot.com/2007/07/woman-turntable.html' title='Woman Turntable'/><author><name>Adam</name><uri>http://www.blogger.com/profile/18073657181263705953</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://i36.photobucket.com/albums/e33/Oolite/80255dc6.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27941273.post-6803171530346015592</id><published>2007-01-11T05:05:00.000-08:00</published><updated>2007-01-11T12:01:34.699-08:00</updated><title type='text'>Been too busy...</title><content type='html'>Hey reader...&lt;br /&gt;&lt;br /&gt;Been hectic lately, haven't had any time to work on this, but i have some screenshots prepared, one is making a box, and the other is the DESKtop utility.&lt;br /&gt;&lt;a href="http://i36.photobucket.com/albums/e33/Oolite/DESKtop.jpg" target="_blank"&gt;&lt;br /&gt;&lt;img src="http://i36.photobucket.com/albums/e33/Oolite/th_DESKtop.jpg"&gt;&lt;/a&gt;&lt;br /&gt;This is the desktop utility, as you can see it minimizes into the system tray and runs in the background using no processing power, until you right click and restore the window.&lt;br /&gt;&lt;a href="http://i36.photobucket.com/albums/e33/Oolite/boxcreationXP.jpg" target="_blank"&gt;&lt;br /&gt;&lt;img src="http://i36.photobucket.com/albums/e33/Oolite/th_boxcreationXP.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://i36.photobucket.com/albums/e33/Oolite/boxcreation.jpg" target="_blank"&gt;&lt;br /&gt;&lt;img src="http://i36.photobucket.com/albums/e33/Oolite/th_boxcreation.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Heres box creation in Echo, with both themes running, [old 98 and XP], the matrix on the floor is just a place mat until i can get a proper grid running.&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27941273-6803171530346015592?l=echoworklog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://echoworklog.blogspot.com/feeds/6803171530346015592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27941273&amp;postID=6803171530346015592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/6803171530346015592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/6803171530346015592'/><link rel='alternate' type='text/html' href='http://echoworklog.blogspot.com/2007/01/been-too-busy.html' title='Been too busy...'/><author><name>Adam</name><uri>http://www.blogger.com/profile/18073657181263705953</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://i36.photobucket.com/albums/e33/Oolite/80255dc6.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27941273.post-114910208068164105</id><published>2006-05-31T11:58:00.000-07:00</published><updated>2006-05-31T12:01:20.690-07:00</updated><title type='text'>Echo Physics Engine Test Released</title><content type='html'>&lt;tt&gt;Hi Reader(s),&lt;br /&gt;&lt;br /&gt;This is The Physics Engine that games will use when made with Echo, within Echo, the user can apply force to an object when something happens, pull it down, make it static or dynamic, all based on events and scripting, The mass and friction within this demo represent the closest it can get to real world physics, all these settings can be changed and customized in the editor, as well as a few preset ones for ease of use. This Engine is a result of many weeks of Work and through 4 builds through my beta tester. The Readme is enclosed, i recommend you read it first, it shows updates and controls.&lt;/tt&gt;&lt;br /&gt;&lt;br /&gt;You can download it &lt;a href="http://www.ozarkgames.com/smf/index.php?action=dlattach;topic=255.0;id=193"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27941273-114910208068164105?l=echoworklog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://echoworklog.blogspot.com/feeds/114910208068164105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27941273&amp;postID=114910208068164105' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/114910208068164105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/114910208068164105'/><link rel='alternate' type='text/html' href='http://echoworklog.blogspot.com/2006/05/echo-physics-engine-test-released.html' title='Echo Physics Engine Test Released'/><author><name>Adam</name><uri>http://www.blogger.com/profile/18073657181263705953</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://i36.photobucket.com/albums/e33/Oolite/80255dc6.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27941273.post-114736921846236045</id><published>2006-05-11T10:32:00.000-07:00</published><updated>2006-05-11T10:40:18.466-07:00</updated><title type='text'>Introduction</title><content type='html'>Hi readers.&lt;br /&gt;     Just to tell you what this is about, over the coming months i will be developing a level editing and game creation suite called Echo. Heres the lowdown:&lt;br /&gt;&lt;br /&gt;I thought i'd give you lot the first low down on echo, echo is primarily a level editor but can be used as a full game making software!&lt;br /&gt;With advanced level creation features, as well as entity management and scripting engine&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Echo™ Level Editor&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The level editor has gone through many stages, from just being a place to mess around with physics to a full level editing software,&lt;br /&gt;current features include:&lt;br /&gt;• Full Rigid Body Physics&lt;br /&gt;• Full Lightmapping&lt;br /&gt;• Event Triggers&lt;br /&gt;• Placemarks for particles, 3d sounds, lights and models.&lt;br /&gt;• Shader Effects&lt;br /&gt;&lt;br /&gt;Planned so far:&lt;br /&gt;• Customizing the lighting, such as shadow blurring, shadow colour and shadow density&lt;br /&gt;• Event Scripting&lt;br /&gt;• Vehicle Physics&lt;br /&gt;• Water Physics&lt;br /&gt;• Rope Physics&lt;br /&gt;• Compile Game Within editor (no reason to export to DBPro)&lt;br /&gt;&lt;br /&gt;Once you have created you level with events, you can export the entities and events to dbpro code, while exporting your level with lightmaps to .DBO or .X.&lt;br /&gt;Or leave them compiled in Echo.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Echo™ Entity Manager&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Entity Manager has full control over the objects that are going into ELE, (pronounced Elly) within this software you define how it is affected in the ELE world, gravity, bouyancy, mass and friction values are all defined in here, they can then be exported to .EE (EchoEntity) for import into ELE&lt;br /&gt;, or they can skip the process and move directly into ELE through Echo™ DESKtop.&lt;br /&gt;Scripting includes many features such as if the player shoots the object, walks into it, or picks it up the object reacts in a certain way. For example, if the player shoots the object, then, explode, the same with if the player walks into it, or uses it. This way the possibilities are endless.&lt;br /&gt;&lt;br /&gt;Echo™ Entitiy Manager contains:&lt;br /&gt;• Entity Property editor&lt;br /&gt;• Model Editor&lt;br /&gt;• Lightmapping individual models&lt;br /&gt;• Scripting&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Echo™ DESKtop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Echo™ DESKtop is the glue that holds the Echo™ suite together, this software links together all the different software together so they work together. Export models from the Entity Manger straight into ELE without having to export, then reimport, saving lots of time, the DESKtop it has the ability to open any Echo™ Software as well as view images and media.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Echo IDE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Echo IDE is the small Scripting utility. You don't have to load up the main level editing software to do a bit of scripting, you can instead open this up and script away, the way it works is:&lt;br /&gt;First, you load your model up inside it, there are two options, view the model, view the model in a game environment or the scripting mode.&lt;br /&gt;First off, the model view lets you view the model, rotate around and add different lighting situations. Viewing the model in the game environment places you in an FPS game with you model in a large room, you can grab your object, and see how it works in game (properties have had to be edited in Entity manager beforehand). The Scripting section lets you edit the current script for that model, when finished, go back to the game environment and test out the new script in the game environment, if you like what you see, export the script file out and get it into your game environment in ELE.&lt;br /&gt;&lt;br /&gt;Full Software list (italics means they definately will be included)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;-Echo Suite Free-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo Level Editor&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo IDE&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo Project Manager&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;-Echo Suite plus+-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo Level Editor +&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo Entity Manager&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo IDE&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo DESKtop&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo Particles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Echo 2D-&lt;br /&gt;Echo 2D&lt;br /&gt;Echo 2D Entity Manager&lt;br /&gt;Echo 2D IDE&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Echo GUI&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;As you can see most of it is for definate and the only things i will save till last is the 2d game editor, Echo GUI will be there so you can create User Interfaces for your games.&lt;br /&gt;&lt;br /&gt;Thats All for now, look out for the first of many in a week or so time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;-Beam me up Scotty&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27941273-114736921846236045?l=echoworklog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://echoworklog.blogspot.com/feeds/114736921846236045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27941273&amp;postID=114736921846236045' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/114736921846236045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27941273/posts/default/114736921846236045'/><link rel='alternate' type='text/html' href='http://echoworklog.blogspot.com/2006/05/introduction.html' title='Introduction'/><author><name>Adam</name><uri>http://www.blogger.com/profile/18073657181263705953</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://i36.photobucket.com/albums/e33/Oolite/80255dc6.jpg'/></author><thr:total>1</thr:total></entry></feed>
