Hi Reader(s),
This is The Physics Engine that games will use when made with Echo, within Echo, the user can apply force to an object when something happens, pull it down, make it static or dynamic, all based on events and scripting, The mass and friction within this demo represent the closest it can get to real world physics, all these settings can be changed and customized in the editor, as well as a few preset ones for ease of use. This Engine is a result of many weeks of Work and through 4 builds through my beta tester. The Readme is enclosed, i recommend you read it first, it shows updates and controls.
You can download it here
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